Free online speed and reflex games

Processing speed and reflexes · 11 games

Processing speed is the time it takes to perceive information and respond to it. Reflexes are its simplest form: reacting to a signal. It varies with tiredness, the time of day and practice.

How these games use it

These games measure your reaction to a signal (turning green, a moving target) or how fast you process a whole grid. False starts are penalised: you have to be quick without guessing ahead.

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The games

Moving Target
Tap the target before it moves. The grid grows every round.
Reflex
Wait for the zone to turn green, then tap as fast as you can. Beware of false starts!
Lightning Reflex
Lightning rounds: green comes fast and without warning. A false start costs you.
Number Rush
Tap the numbers in order, as fast as you can.
Color Trap
The word says one color, the ink shows another: tap the color of the ink.
True or False
Sums scroll by: say as fast as you can whether they are right. A mistake costs time.
How Many Dots?
The dots only stay on screen for a moment: estimate how many and pick the right answer.
Snake
Eat as many apples as you can without hitting the walls or your tail. Swipe or use the arrows.
Math Racer
Read the sum, then line the car up with the gate showing the right answer before it arrives. Each right gate scores a point; a wrong one costs a life. The gates come faster and faster.
Logic Jump
In front of each gap, blocks show answers: find the next number of the sequence or the missing number, then tap the right block to jump onto it. A wrong answer makes the character fall and costs a life. Reach the flag as fast as you can.
Déjà Vu
A picture appears. If it has already shown up, tap "Seen"; otherwise, "New". Answer before the time bar runs out; it gets shorter with each picture. A mistake or running out of time costs a life. Most right answers wins.

Getting the most out of it

Play a few minutes regularly rather than one long session; start on easy, then move up a level once your time settles; compare yourself with yourself from one day to the next. These games are first and foremost entertainment: they draw on these abilities, but they are not a medical device, and progress in a game does not guarantee progress elsewhere. What they offer: a few minutes of active focus, measured, that you can compare from one day to the next and with your friends.

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