Brain training: free games to work your mind
Memory, attention, logic, mental arithmetic, reflexes: each of the 87 procstd games puts one or two specific abilities to the test. Free and with no ads at all, games last from a few seconds to a few minutes, your score is measured, and a daily challenge lets you compare yourself with every player on the same puzzle.
Start a gameWorking memory
Working memory is the ability to keep information in mind for a few seconds while using it: remembering a code long enough to type it, following a multi-step instruction, calculating in your head. It is limited — a few items at a time — and that is exactly what makes these games interesting.
Attention and focus
Selective attention means picking out what matters while ignoring the rest: finding a word in a text, an error in a table, a face in a crowd. Concentration is keeping it up over time without getting distracted.
Logical reasoning
Logical reasoning means drawing certain conclusions from rules: “if this cell is 3, then that one cannot be 3”. It is the heart of single-solution puzzles, where you progress by deduction rather than trial and error.
Mental arithmetic
Mental arithmetic draws on memorised number facts (times tables, number bonds), strategies (splitting, rounding) and working memory to hold intermediate results. Speed comes with practice.
Processing speed and reflexes
Processing speed is the time it takes to perceive information and respond to it. Reflexes are its simplest form: reacting to a signal. It varies with tiredness, the time of day and practice.
Visuospatial perception
Visuospatial perception, or spatial orientation, lets you picture shapes and where they are: rotating an object in your head, reading a map, finding your way, estimating a quantity at a glance. It is what you use to park a car or assemble furniture.
Planning and strategy
Planning means anticipating the consequences of your choices several moves ahead and organising a sequence of actions towards a goal. You need it whenever a plan beats a reflex.
Inhibition and flexibility
Inhibition is the ability to resist an automatic response to give the right one; flexibility is switching rules or points of view. The classic example is the Stroop effect: naming the ink colour of a word that names another colour.
No ads
No ad ever interrupts a game or breaks your focus: no banners, no forced videos, no ad trackers. That is also what makes times comparable from one player to another.
What to expect
These games are first and foremost entertainment: they draw on these abilities, but they are not a medical device, and progress in a game does not guarantee progress elsewhere. What they offer: a few minutes of active focus, measured, that you can compare from one day to the next and with your friends.